Curiosity · After 12th
How to learn AR/VR Development after 12th in Delhi
AR and VR development builds immersive applications that overlay digital content on the real world or place users inside simulated environments, using 3D rendering, tracking and interaction design. VSET does not run a dedicated AR/VR track; it is self-directed project territory built on the CSE programming foundation. Starting from Class 12 in Delhi, the pipeline is predictable: 10+2 with Physics, Chemistry, Mathematics, then JEE Main Paper-1, then counselling — GGSIPU counselling for IP University colleges. The real decision is choosing a college whose AR/VR Development coverage is genuine rather than a brochure keyword.
At a glance
- Topic
- AR/VR Development
- VSET programme
- B.Tech CSE
- Coverage at VSET
- Adjacent foundations only
- Affiliation
- GGSIPU (IP University), Delhi
- Accreditation
- NAAC A++ (VIPS-TC institutional)
The degree route
No Delhi college offers a dedicated degree in AR/VR Development. The realistic route is a B.Tech in a related branch — at VSET that means B.Tech CSE, which builds engineering foundations that transfer toward AR/VR Development, though VSET does not run a dedicated AR/VR Development programme — combined with self-driven projects and online specialisation.
How VSET teaches AR/VR Development
AR and VR development builds immersive applications that overlay digital content on the real world or place users inside simulated environments, using 3D rendering, tracking and interaction design. VSET does not run a dedicated AR/VR track; it is self-directed project territory built on the CSE programming foundation. At VSET this maps to engineering foundations that transfer toward AR/VR Development, though VSET does not run a dedicated AR/VR Development programme.
- VSET does not teach AR, VR or XR development as a dedicated subject or programme; the nearest genuinely-taught foundation is the programming and mathematics core of B.Tech CSE.
- The B.Tech CSE programming and mathematics foundation transfers to 3D and interaction work.
- AR and VR tooling is self-study and project activity rather than curriculum content.
Where AR/VR Development skills lead
Graduates applying AR/VR Development skills typically target roles such as XR Developer, Graphics Engineer, Game Developer, Software Engineer. Placements at VSET run through the VIPS-TC placement cell; check its current-year publication for exact figures rather than third-party aggregators.
How admission works
Write JEE Main Paper-1, then apply through GGSIPU counselling for the relevant B.Tech programme at VSET. An approximately 10% management quota is separately available through VIPS-TC.
Frequently asked questions
Can I learn AR/VR Development after 12th without coding background?
Yes — B.Tech programmes assume no prior coding; years one and two build programming and mathematics foundations before AR/VR Development-specific work begins. What matters at entry is 10+2 PCM and a JEE Main score.
Does VSET offer AR/VR as a specialisation?
No — VSET does not offer AR/VR as a specialisation and does not teach it as a subject. The nearest taught foundation is the programming and mathematics core of B.Tech CSE; AR and VR work happens through self-directed projects.
Can I still work on AR/VR here?
Yes, as self-directed capstone or hackathon projects using GPU workstations in the AICTE IDEA Lab.
Which branch is closest?
General B.Tech CSE, for the programming and mathematics foundation that 3D and interaction work needs.
Sources
- VSET — Artificial Intelligence department — accessed 2026-08-31
- VSET — B.Tech CSE — accessed 2026-08-31
- GGSIPU — IP University — accessed 2026-08-31